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Arts – Games

The rise in popularity of so-called ‘walking simulators’ in recent years propagated an existential crisis in the gaming world. In video games like Dear Esther (2012), Firewatch (2016), and Everybody’s Gone to the Rapture (2016), the absence of an overriding purpose troubled gamers used ...

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The worlds of literature and video games appear at first glance to be distinctly at odds. Book lovers may feel that playing video games is puerile, a waste of time that could be better spent improving oneself by reading. Some gamers regard books as old hat, a stuffy waste of time that ...

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