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Video Games

Those accustomed to dismissing video games as frivolities may be alarmed to discover that, on a global scale, gaming generates more revenue than the film, music and book industries combined, by an order of magnitude. Games have become the dominant cultural force. We have come a long way since Space Invaders. Despite this prevalence and influence, there is a paucity of writing on gaming. Notable exceptions are Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow (2022) and Ernest Cline’s Ready Player One (2011), now joined by Carmen Maria Machado and J. Robert Lennon’s welcome collection of essays exploring the societal impact of the form.

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