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Serpent's Tail

Those accustomed to dismissing video games as frivolities may be alarmed to discover that, on a global scale, gaming generates more revenue than the film, music and book industries combined, by an order of magnitude. Games have become the dominant cultural force. We have come a long way since Space Invaders. Despite this prevalence and influence, there is a paucity of writing on gaming. Notable exceptions are Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow (2022) and Ernest Cline’s Ready Player One (2011), now joined by Carmen Maria Machado and J. Robert Lennon’s welcome collection of essays exploring the societal impact of the form.

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The opening dedication in Carmen Maria Machado’s ground-breaking memoir In The Dream House reads: ‘If you need this book, it is for you.’ Here, Machado offers a gift but also a clue. She wrote this book because she needed to. For close to two years, she was in a lesbian relationship in which her partner was abusive to her. In making sense of it, Machado found a few books here and there, but mostly there was nothing – a meaningful silence. In deft strokes that should humble historians and other theorists of the archive, Machado contemplates the ghosts that haunt it. The ‘abused woman’ only became a ‘generally understood concept’ fifty or so years ago. Since then, other ‘ghosts’, including the female perpetrator and the queer abused, have become legible, while remaining shadows. She offers her own memoir – by design, ‘an act of resurrection’ – to the archive of domestic abuse, placing herself and others into ‘necessary context’.

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